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Guilds
A guild is up to fifty players, and it is the unit almost every interesting question is asked about.
What SWGoH keeps about a guild
| Profile | Name, galactic power, member count, banner |
| Roster | Every member, with their own player record |
| Territory Battle | The most recent TB, with per-member scores |
| Territory War | The last eight wars Comlink retains — result, opponent, and opponent size |
| Engagement | Activity and contribution records per member |
| History | Snapshots written whenever guild galactic power changes |
Loading a guild takes a moment
The first time a guild is opened, SWGoH fetches the guild and every member from Comlink and stores them. For a full guild that is fifty player fetches. Later visits are served from storage and are fast.
Guilds → Lookup takes a guild ID. Most people arrive at a guild by clicking through from a player instead.
Refreshing
A guild page offers Refresh players, which re-pulls every member. Use it after a Territory Battle or a big farming push, when you want the numbers to reflect what happened rather than what was true this morning.
Guilds are also refreshed on a schedule — see Data freshness.