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What is SWGoH?
SWGoH reads your guild and player data out of the game and turns it into questions you can actually answer: who is ready for this team, which members are carrying Territory Battle, how did we do against that guild last time, and what has changed since last month.
It is a read-only companion to the game. Nothing here plays for you, and nothing you do in SWGoH changes anything in Galaxy of Heroes.
Who it is for
Guild officers, mostly. The features that took the most work — the scoreboard, engagement, Territory Battle scoring, Territory War history, guild team-readiness — all answer questions you can only ask about fifty people at once.
Individual players get a real slice too: your own units, mods, arena defence and a full Grand Arena record, plus the ability to follow other players and be notified when something about them changes.
Where the data comes from
Everything originates in the game's own Comlink API. SWGoH stores what it reads so that history exists at all — Comlink will tell you what is true now, but it does not remember what was true in March.
Two consequences worth knowing up front:
- Data is as fresh as its last refresh, not live. See Data freshness for what refreshes when.
- History is sparse on purpose. A snapshot is written when something changes, not on a timer. A guild that gained no galactic power this week has no new row, and that is correct rather than missing.
What it does not do
- It does not modify your account. There is no write path back to the game.
- It does not see anything private. SWGoH reads the same public guild and player data any Comlink client can read. If it is not on your public profile, it is not here.
- It is not a counter-team database. It tells you what you have; it does not tell you what to attack with.
- It does not cover every game mode. Conquest, Raids and Lightspeed Bundles are present as reference data only — there is no per-player Conquest or raid performance tracking.