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Units, gear and unlocks

Units

A unit is a character or a ship. Every unit a player owns carries:

  • Rarity — the star level, 1 to 7.
  • Level — 1 to 85.
  • Gear tier — 1 to 13 for characters.
  • Relic tier — beyond gear 13.
  • Zetas and omicrons — the upgraded abilities.

Units the player does not own are just as interesting: most of the readiness questions in SWGoH are about what is missing.

Unlock requirements

Some units cannot be bought or farmed directly — they unlock only when you already own a specific set of other units at specific star levels. Galactic Legends are the obvious case.

SWGoH models these as unlock requirements, and answers two questions:

  • For a player — how close am I, and what exactly is short? (/players/<id>/unlocks)
  • For a guild — who is closest, and how many of us could unlock this? (/guilds/<id>/unlock-readiness)

The materials view goes one level further and lists what still has to be farmed.

For admins

Which units appear in the unlock views is configurable under Administration → Unlock visibility. A unit nobody in your guild is chasing is just noise.

Reference data

Characters, ships, abilities, gear and skills are reference data: SWGoH caches the game's own definitions and refreshes them on a schedule. They describe the game, not your account.

Anything hand-edited in reference data will be overwritten by the next refresh.

SWGoH — Blue Sapphire Software.